Getting Started
Installation
- Download RemapIDs for your mod loader and Minecraft version
- Place the
.jarfile in yourmods/folder - Launch the game
- Create your first remap config file (see below)
No other mods are required. RemapIDs has zero dependencies beyond standard mod loader libraries.
Config Directory
All remap configuration files go in the config/remapids/remaps/ directory. Every .json file in this directory is automatically loaded and processed in alphabetical order.
| Launcher | Typical Path |
|---|---|
| CurseForge | .minecraft/config/remapids/remaps/ |
| Prism / MultiMC | instances/<name>/.minecraft/config/remapids/remaps/ |
| Server | config/remapids/remaps/ (relative to server root) |
Quick Start: Your First Remap
Step 1: Create the Config Directory
Create the folder config/remapids/remaps/ inside your game directory if it doesn't already exist.
Step 2: Create a Remap File
Create a new file called my-remaps.json inside the remaps directory:
{
"remaps": [
{
"source": "oldmod:copper_ingot",
"target": "minecraft:copper_ingot",
"types": ["item", "block"]
}
]
}
This tells RemapIDs to redirect any reference to oldmod:copper_ingot to minecraft:copper_ingot for both item and block lookups.
Step 3: Restart or Reload
- For registry remaps (block, item, fluid, entity_type): restart the game
- For reloadable remaps (tag, recipe, loot_table): run
/reload
Registry remaps (block, item, fluid, entity_type) require a full game restart. Reloadable remaps (tag, recipe, loot_table) can be applied with /reload.
Config File Format
Each JSON file contains a top-level object with a remaps array. Each entry defines a single remap:
| Field | Type | Required | Description |
|---|---|---|---|
source | String | Yes | The original namespaced ID to redirect (e.g., "oldmod:silver_ingot") |
target | String | Yes | The destination namespaced ID (e.g., "minecraft:iron_ingot") |
types | String array | No | Which remap types to apply. Empty or omitted = all types |
Valid type values: block, item, fluid, entity_type, tag, recipe, loot_table
Next Steps
- Configuration Reference — Detailed documentation for every config option
- Wildcards Guide — Remap entire families of IDs with patterns
- Examples — Real-world modpack migration scenarios