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Advanced Examples

More sophisticated patterns using multiple channels, complex queues, and combined effects.


Full Dungeon Intro Cutscene

A complete dungeon entrance sequence: dramatic title → lore → warning → GO!

/eta queue @p dungeon "<dur:140><anchor value=MIDDLE><scale value=1.5><fade in=20 out=20><bg color=#80000000><neon r=4 i=1.5><grad from=880000 to=FF2222><bold>THE FORGOTTEN CRYPT</bold></grad></neon></bg></fade></scale></anchor>" | "<dur:120><anchor value=MIDDLE><offset y=30><italic><color value=AAAAAA>Few have entered. None have returned.</color></italic></offset></anchor>" | "<dur:80><anchor value=MIDDLE><offset y=50><shake a=0.5><color value=FFAA44>Prepare yourself.</color></shake></offset></anchor>" | "<dur:80><anchor value=BOTTOM_CENTER><offset y=-20><typewriter speed=30><color value=888888>Survival requires skill and wit...</color></typewriter></offset></anchor>"

Four sequential steps:

  1. Dramatic dungeon title (7 seconds) with red gradient + neon
  2. Lore line (6 seconds), italic gray, slightly lower
  3. Warning line (4 seconds), orange with subtle shake
  4. Tips typewriter at the bottom (4 seconds)

Quest Tracker Overlay (Persistent HUD)

A quest tracker in the top-right corner that persists while the player is in the quest area.

Send this when the player enters the quest zone:

/eta queue @p questtracker "<dur:6000><anchor value=TOP_RIGHT><align value=RIGHT><offset x=-10 y=10><bg color=#50000000><color value=FFDD44><b>Active Quest</b></color><br/><color value=DDDDDD>Kill 10 Skeletons (0/10)</color></bg></offset></align></anchor>"

Update progress (resend with new count):

/eta queue @p questtracker "<dur:6000><anchor value=TOP_RIGHT><align value=RIGHT><offset x=-10 y=10><bg color=#50000000><color value=FFDD44><b>Active Quest</b></color><br/><color value=DDDDDD>Kill 10 Skeletons (5/10)</color></bg></offset></align></anchor>"

Clear when quest completes:

/eta clearqueue @p questtracker

The 6000-tick (5-minute) duration keeps it on screen while in the zone. Resending to the same channel appends — but since the previous message is still running, manage with clearqueue before resending if needed.


Boss Battle Sequence (Parallel Channels)

A boss fight with a main channel for story beats and a side channel for a persistent boss health indicator.

Fire both at once from a command block:

Channel 1 — Story beats:

/eta queue @p bossstory "<dur:160><anchor value=MIDDLE><scale value=1.6><bg color=#80000000><neon c=FF0000 r=5 p=3.0><shake a=0.8><color value=FF2222><b>LICH KING</b></color></shake></neon></bg></scale></anchor>" | "<dur:120><anchor value=MIDDLE><offset y=30><grad from=FF0000 to=440000>Defeat him to claim the throne.</grad></offset></anchor>" | "<dur:100><typewriter speed=40>Survive. Fight. Win.</typewriter>"

Channel 2 — Boss health HUD (persistent):

/eta queue @p bosshud "<dur:380><anchor value=TOP_CENTER><offset y=8><bg color=#60000000><color value=FF4444>❤ </color><color value=DDDDDD>Lich King</color></bg></offset></anchor>"

Both channels play simultaneously. The story beats play out over ~6 seconds, while the boss health display stays on screen for the full fight.


Multi-NPC Conversation Sequence

A full conversation between two NPCs (or NPC + player), each with distinct colors.

/eta queue @p dialogue "<dur:140><anchor value=BOTTOM_CENTER><offset y=-20><bg color=#80000000><typewriter speed=45><color value=44BBFF>Guard: Halt! State your business.</color></typewriter></bg></offset></anchor>" | "<dur:120><anchor value=BOTTOM_CENTER><offset y=-20><bg color=#80000000><typewriter speed=40><color value=FFDD88>You: I seek the ancient tome.</color></typewriter></bg></offset></anchor>" | "<dur:140><anchor value=BOTTOM_CENTER><offset y=-20><bg color=#80000000><typewriter speed=50><color value=44BBFF>Guard: ...Follow me. And don't touch anything.</color></typewriter></bg></offset></anchor>" | "<dur:80><anchor value=BOTTOM_CENTER><offset y=-20><bg color=#80000000><italic><color value=888888>(You follow the guard into the keep.)</color></italic></bg></offset></anchor>"

Four steps with alternating speaker colors (blue for Guard, gold for Player), each typed out at medium speed.


Lore Book Page Reveal

A "lore book" that reveals pages one by one using typewriter + queue, with each page fading in.

/eta queue @p lorebook "<dur:220><anchor value=MIDDLE><offset y=-20><scale value=1.1><bg color=#70100500><fade in=20 out=15><typewriter speed=50><color value=DDBB88>Page 1: In the beginning, the world was forged from chaos...</color></typewriter></fade></bg></offset></scale></anchor>" | "<dur:200><anchor value=MIDDLE><offset y=-20><scale value=1.1><bg color=#70100500><fade in=20 out=15><typewriter speed=50><color value=DDBB88>Page 2: The Ancients built seven towers at the world's edge...</color></typewriter></fade></bg></offset></scale></anchor>" | "<dur:180><anchor value=MIDDLE><offset y=-20><scale value=1.1><bg color=#70100500><fade in=20 out=15><typewriter speed=50><color value=DDBB88>Page 3: Only one tower remains. Its name is forbidden.</color></typewriter></fade></bg></offset></scale></anchor>"

Three pages, each fading in, revealing text character by character, then fading out before the next page appears.


Treasure Discovery

An exciting item discovery moment — item inline, glow effect, cinematic feel.

/eta queue @p treasure "<dur:180><anchor value=MIDDLE><scale value=1.3><bg color=#80000000><fade in=20 out=20><neon r=3 c=FFD700 p=2.0><b>A treasure discovered!</b></neon></fade></bg></scale></anchor>" & "<dur:180><anchor value=MIDDLE><offset y=30><scale value=1.1><fade in=20 out=20><color value=DDDDDD>You found <item id=minecraft:diamond_sword count=1/> <b>Sword of the Fallen King</b></color></fade></scale></offset></anchor>"

Two simultaneous messages: dramatic title with pulsing gold glow above, item reveal below.


Danger Zone Entry (Ambient + Warning)

When a player enters a dangerous area — ambient atmospheric text + a warning — using two channels:

Atmospheric ambient (subtle, persistent):

/eta queue @p ambient "<dur:400><anchor value=BOTTOM_LEFT><offset x=10 y=-10><fade a=0.3 f=0.5><italic><color value=555555>The air grows heavy...</color></italic></fade></offset></anchor>"

Warning flash (center, urgent):

/eta queue @p warning "<dur:80><anchor value=MIDDLE><scale value=1.2><shake a=1.5 f=3.0><neon c=FF0000 r=3><color value=FF2222><b>DANGER ZONE</b></color></neon></shake></scale></anchor>"

The ambient channel shows a ghost-like whisper in the corner. The warning channel shows a dramatic flash simultaneously.


Tutorial Progression System

A step-by-step tutorial where each hint plays after the player completes an action (trigger each /eta queue command from a separate command block).

Hint 1 (trigger from starting command block):

/eta queue @p tutorial "<dur:140><anchor value=BOTTOM_CENTER><offset y=-15><bg color=#60000000><typewriter speed=40><color value=AAEEFF><b>Tip:</b> Open your inventory with E.</color></typewriter></bg></offset></anchor>"

Hint 2 (trigger when player opens inventory for first time):

/eta queue @p tutorial "<dur:140><anchor value=BOTTOM_CENTER><offset y=-15><bg color=#60000000><typewriter speed=40><color value=AAEEFF><b>Tip:</b> Craft a Crafting Table from 4 wood planks.</color></typewriter></bg></offset></anchor>"

Hint 3 (trigger when player crafts first item):

/eta queue @p tutorial "<dur:140><anchor value=BOTTOM_CENTER><offset y=-15><bg color=#60000000><typewriter speed=40><color value=AAEEFF><b>Well done!</b> You crafted your first item.</color></typewriter></bg></offset></anchor>"

Each hint appends to the tutorial channel. If a previous hint is still running when the next triggers, they queue up automatically.


Phase Transition with Blackout Feel

A dramatic boss phase change — split across two channels for a layered cinematic effect.

Announcement:

/eta queue @p phase "<dur:200><anchor value=MIDDLE><scale value=1.5><bg color=#C0000000><fade in=25 out=25><shake a=0.5><neon c=880000 r=6><color value=FF0000><b>— PHASE II —</b></color></neon></shake></fade></bg></scale></anchor>"

Subtitle:

/eta queue @p phasesub "<dur:160><anchor value=MIDDLE><offset y=50><fade in=40 out=20><italic><color value=AA4444>The Lich King grows desperate.</color></italic></fade></offset></anchor>"

Both play simultaneously. The main announcement has a near-opaque dark background (blackout feel), while the subtitle below fades in slower.